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Live Free or Die Hard

I was the Playback Graphics Coordinator on Live Free or Die Hard. Since most of the large sets on this film needed massive amounts of playback graphics, we needed a minimum of five artist/animators on this film to get the work done in the timeframe.  

I also helped out with the work load building the graphics and programming the playback files for the power plant set...

as well as building some of the content on the Warlock set (based on The assistant art director Jason Sweers' designs).  Both sets had to have timed playback on set of pre-recorded video chat footage between John McClane and the villain Thomas Gabriel.

Due to story changes in Post-Production, most of the story point elements had to be rebuilt.  I was brought back on to assist artist / animator Chris Kieffer with finishing the last screens to be built for VFX & the film's title sequence.

Since the title sequence of the film called for full frame close up shots of computer screens, as a stylistic choice we decided to shoot the graphics with a Sony XDCAM HD camera instead of just rendering out close-up shots.  In the end we felt it had a better look.